Improving instructional technology using augmented and virtual reality

Authors

  • Charles Okechukwu Ugwunna Department of Computer Science, Federal University of Agriculture Abeokuta Ogun State Nigeria
  • Daniel Ugo 2Department of Computer Science, Nnamdi Azikiwe Universirty Awka, Anambra State Nigeria
  • Okwuchukwu Ejike Chukwuogo Department of Computer Science, Nnamdi Azikiwe Universirty Awka, Anambra State Nigeria
  • Orobosade Adewunmi Alabi Department of Computer Science, Federal University of Agriculture Abeokuta Ogun State Nigeria
  • Jeremiah Folorunso Department of Computer Science, Federal University of Agriculture Abeokuta Ogun State Nigeria

Keywords:

Augmented Reality, Virtual reality, 3D model, Mixed reality, e-learning

Abstract

This study examined the effects of virtual and augmented reality (ar/vr) on educational technologies. Making a mobile AR/VR application that enables students to view and interact with computer hardware in a virtual lab environment is the project's main objective. One of the most popular object-oriented programming languages (OOP) for making mobile applications, especially for the Android and iOS platforms, is C#, which is used in the development of mobile AR/VR applications. The application created in C# will work with both iOS and Android Smartphones. This approach is built on a synthesis of several approaches and prior knowledge of both traditional and virtual reality programming. Because of the interactive environment known as the AR environment, hardware concepts can be more clearly conveyed with the help of three-dimensional graphics. The results of the study have implications for the application of AR/VR technology in education and highlight the need to provide money for its development and integration into curricula. The study's conclusions demonstrate how integrating AR and VR technology into the classroom can provide students with an immersive and interesting learning environment that will aid in their increased retention of the subject matter

Downloads

Published

2023-08-01

How to Cite

Ugwunna, C. O. ., Ugo, D. ., Chukwuogo, O. E. ., Alabi, O. A. ., & Folorunso, J. . (2023). Improving instructional technology using augmented and virtual reality. Journal of Science and Sustainable Development, 11(2), 79-93. Retrieved from https://aujssd.ethernet.edu.et/index.php/jssd/article/view/466

Issue

Section

Full Orginal Article