Improving instructional technology using augmented and virtual reality
Keywords:
Augmented Reality, Virtual reality, 3D model, Mixed reality, e-learningAbstract
This study examined the effects of virtual and augmented reality (ar/vr) on educational technologies. Making a mobile AR/VR application that enables students to view and interact with computer hardware in a virtual lab environment is the project's main objective. One of the most popular object-oriented programming languages (OOP) for making mobile applications, especially for the Android and iOS platforms, is C#, which is used in the development of mobile AR/VR applications. The application created in C# will work with both iOS and Android Smartphones. This approach is built on a synthesis of several approaches and prior knowledge of both traditional and virtual reality programming. Because of the interactive environment known as the AR environment, hardware concepts can be more clearly conveyed with the help of three-dimensional graphics. The results of the study have implications for the application of AR/VR technology in education and highlight the need to provide money for its development and integration into curricula. The study's conclusions demonstrate how integrating AR and VR technology into the classroom can provide students with an immersive and interesting learning environment that will aid in their increased retention of the subject matter
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Copyright (c) 2023 Charles Okechukwu Ugwunna
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.